Bueno señores mi problema es el siguiente mi mapa usa el sistema de puntos a distribuir a los atributos primarios de chastisnake (o algo asi) pero no se si es el deto o otra cosa, por que cuando voy subiendo de nivel exactamente a nivel 2 con 552 de exp necesitando 568 para subir le otorga 36 puntos de madera. automaticamente :S me estoy volviendo loco con eso
[gui]Unidad - A unit Gana un nivel
Condiciones
Acciones
Set SP_Max[(Player number of (Owner of (Triggering unit)))] = ((Player number of (Owner of (Triggering unit))) + 2)
Jugador - Add 3 to Jugador 1 (rojo) Madera actual
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Si: Condiciones
(Level of Magia Sp - Ladron for Player_Heroes[(Player number of (Owner of (Triggering unit)))]) Igual a 1
Entonces: Acciones
Set Spell_SPGAIN[(Player number of (Owner of (Triggering unit)))] = ((Player number of (Owner of (Triggering unit))) + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Si: Condiciones
Spell_SPGAIN[(Player number of (Owner of (Triggering unit)))] Igual a 2
Entonces: Acciones
Set SP_Max[(Player number of (Owner of (Triggering unit)))] = ((Player number of (Owner of (Triggering unit))) + 1)
Jugador - Add 3 to Jugador 1 (rojo) Madera actual
Set Spell_SPGAIN[(Player number of (Owner of (Triggering unit)))] = 0
Otros: Acciones
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Si: Condiciones
Spell_SPGAIN[(Player number of (Owner of (Triggering unit)))] Igual a 3
Entonces: Acciones
Set SP_Max[(Player number of (Owner of (Triggering unit)))] = ((Player number of (Owner of (Triggering unit))) + 1)
Jugador - Add 3 to Jugador 1 (rojo) Madera actual
Set Spell_SPGAIN[(Player number of (Owner of (Triggering unit)))] = 0
Otros: Acciones
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Si: Condiciones
Spell_SPGAIN[(Player number of (Owner of (Triggering unit)))] Igual a 4
Entonces: Acciones
Set SP_Max[(Player number of (Owner of (Triggering unit)))] = ((Player number of (Owner of (Triggering unit))) + 1)
Jugador - Add 3 to Jugador 1 (rojo) Madera actual
Set Spell_SPGAIN[(Player number of (Owner of (Triggering unit)))] = 0
Otros: Acciones
Otros: Acciones
[/gui]