Bueno paso a explicarles el "sistema" es simple ; Daño base x nivel de habilidad + 150% ( x 1.5 ) de atributo del heroe , en este caso inteligencia.
Esta es la llave del detonador en texto:
[gui]Set PhoenixSchild_Damage = (50.00 x ((Real((Level of |cffDEA510Phönix Shild|r W for PhoenixSchild_Caster))) + ((Real((Inteligencia of PhoenixSchild_Caster (Incluir bonuses)))) x 1.50)))
[/gui]
Cual es el problema , la habilidad pega 5000 :v , osea tengo un problema con la parte del daño agregado por el atributo del heroe , alguna idea? , algun tutorial? no se mucho de esto asi que me cuesta hacer estas modificaciones

Aca les dejo los textos del iniciador y el loop.
[gui]Phoenix Schild cast
Acontecimientos
Unidad - A unit Comienza a lanzar una habilidad
Condiciones
(Ability being cast) Igual a |cffDEA510Phönix Shild|r W
Acciones
-------- Config --------
Set Dummy_Phoenix[3] = Phönix schild
Set PhoenixSchild_DamageRange = 100.00
Set PhoenixSchild_Damage = (50.00 x ((Real((Level of |cffDEA510Phönix Shild|r W for PhoenixSchild_Caster))) + ((Real((Inteligencia of PhoenixSchild_Caster (Incluir bonuses)))) x 0.50)))
Set PhoenixSchild_Range = 150.00
Set PhoenixSchild_Speed = 2.00
-------- -------------------- --------
-------- -------------------- --------
Set PhoenixSchild_Caster = (Casting unit)
Set PhoenixSchild_Face = 0.00
For each (Integer A) from 1 to 3, do (Actions)
Bucle: Acciones
Unidad - Remove PhoenixSchild_Unit[(Integer A)] from the game
Unidad - Create 1 Dummy_Phoenix[3] for (Owner of PhoenixSchild_Caster) at (Point(3280.00, 3040.00)) facing Vista edificio predeterminada degrees
Set PhoenixSchild_Unit[(Integer A)] = (Last created unit)
Detonador - Turn on Phoenix Schild sec
Efecto especial - Create a special effect at (Position of PhoenixSchild_Caster) using Abilities\Spells\Other\Doom\DoomDeath.mdl
[/gui]
[gui]Phoenix Schild sec
Acontecimientos
Tiempo - Every 0.01 seconds of game time
Condiciones
Acciones
Unidad - Move PhoenixSchild_Unit[1] instantly to ((Position of PhoenixSchild_Caster) offset by PhoenixSchild_Range towards (PhoenixSchild_Face + 120.00) degrees), facing (PhoenixSchild_Face + 210.00) degrees
Unidad - Move PhoenixSchild_Unit[2] instantly to ((Position of PhoenixSchild_Caster) offset by PhoenixSchild_Range towards (PhoenixSchild_Face + 240.00) degrees), facing (PhoenixSchild_Face + 330.00) degrees
Unidad - Move PhoenixSchild_Unit[3] instantly to ((Position of PhoenixSchild_Caster) offset by PhoenixSchild_Range towards (PhoenixSchild_Face + 360.00) degrees), facing (PhoenixSchild_Face + 450.00) degrees
Set PhoenixSchild_Face = (PhoenixSchild_Face + PhoenixSchild_Speed)
For each (Integer A) from 1 to 3, do (Actions)
Bucle: Acciones
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Si: Condiciones
(PhoenixSchild_Caster is dead) Igual a True
Entonces: Acciones
Unidad - Remove PhoenixSchild_Unit[1] from the game
Unidad - Remove PhoenixSchild_Unit[2] from the game
Unidad - Remove PhoenixSchild_Unit[3] from the game
Detonador - Turn off (This trigger)
Otros: Acciones
For each (Integer A) from 1 to 3, do (Actions)
Bucle: Acciones
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Si: Condiciones
(PhoenixSchild_Unit[1] is dead) Igual a True
(PhoenixSchild_Unit[2] is dead) Igual a True
(PhoenixSchild_Unit[3] is dead) Igual a True
Entonces: Acciones
Detonador - Turn off (This trigger)
Otros: Acciones
Grupo de unidad - Pick every unit in (Units within PhoenixSchild_DamageRange of (Position of PhoenixSchild_Unit[(Integer A)]) matching (((Owner of (Matching unit)) No igual a (Owner of PhoenixSchild_Caster)) and ((PhoenixSchild_Unit[(Integer A)] is alive) Igual a True))) and do (Actions)
Bucle: Acciones
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Si: Condiciones
((Picked unit) is alive) Igual a True
Entonces: Acciones
Efecto especial - Create a special effect at (Position of PhoenixSchild_Unit[(Integer A)]) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Efecto especial - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unidad - Cause PhoenixSchild_Unit[(Integer A)] to damage (Picked unit), dealing PhoenixSchild_Damage damage of attack type Normal and damage type Normal
Unidad - Kill PhoenixSchild_Unit[(Integer A)]
Texto flotante - Create floating text that reads (|cffffcc00 + 100) above (Picked unit) with Z offset -10.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Texto flotante - Change (Last created floating text): Desactivar permanence
Texto flotante - Set the velocity of (Last created floating text) to 100.00 towards 90.00 degrees
Texto flotante - Change the lifespan of (Last created floating text) to 1.40 seconds
Texto flotante - Change the fading age of (Last created floating text) to 0.65 seconds
Otros: Acciones
[/gui]
Por ultimo les dejo el link original del Spellpack original si les interesa
Link