Sigue sin hacer daño

y el If esta ahi por necesidad
EDITO:
Ya esta, gracias

[gui]
Event
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) equal to Storm Bolt
Actions
If (all condition are true) then (do actions) else do (else actions)
If - Conditions
(Level of Storm Bolt for (triggering unit)) Equal to 1
Then - Actions
Unit - Cause (triggering unit) to damage (target unit of ability being cast), dealing (1.00 x(real((Strength of (triggering unit)(include bonus)))))
If (all condition are true) then (do actions) else do (else actions)
If - Conditions
(Level of Storm Bolt for (triggering unit)) Equal to 2
Then - Actions
Unit - Cause (triggering unit) to damage (target unit of ability being cast), dealing (2.00 x(real((Strength of (triggering unit)(include bonus)))))
If (all condition are true) then (do actions) else do (else actions)
If - Conditions
(Level of Storm Bolt for (triggering unit)) Equal to 3
Then - Actions
Unit - Cause (triggering unit) to damage (target unit of ability being cast), dealing (3.00 x(real((Strength of (triggering unit)(include bonus)))))[/gui]